Ideally, you could top up a farm tile with nutrients (72 or more of each any more won't be particularly useful for combos) and, so long as you only use crop combos in that tile, you'll never have to fertilize it again.ĭang, this is really helpful. So, you still want to put enough fertilizer into the ground so that, no matter the order in which plants transition from the 1st to the 2nd stage, they'll always find enough nutrients on the soil. This can trigger a chain reaction, with the Toma Root also failing to get adequate nutrition and thus not producing enough manure for the Potato's next transition and so on and so forth. If it succeeds, it will produce 4 Formula and 4 Compost to feed the Toma Root and you'll get a perfect cycle of nutrient exchange.īut if the soil has less than 8 Manure when the Potato grows, it will gain 1 point of Stress and it will produce a proportionally smaller amount of the other two nutrients. If the Potato is the first to go from the seed stage to the small stage, it will attempt to consume 8 Manure from the ground. Suppose you have a Potato and a Toma Root. Plants cannot produce nutrient if they do not first get the nutrients they need. While these combos (and other combos listed in other guides) do have a net nutrient drain of zero, there is one caveat. Your farm plants are just not that into you. I did everything perfectly but some of my plants did not grow giant. Paradoxical as it may sound, giant crops need less water than non-giant ones because they grow the fastest and thus need to spend less time on wet soil. It doesn't matter what combination of plants we are talking about or what the Plant Registry says about their moisture consumption habits or even if you are using a self-feeding combo or ol' fashioned fertilizers. You only need to water the soil once per growth stage if you are growing giants. How much water do my crops need to grow giant? Which is a bad example, cause I don't think it's actually possible for that to give you all giant crops. And just like that you have a 3:3:2:1 combination. And if they do not, you can find most of the more complicated combinations (that will still give you giant crops) simply by partially replacing one crop with another that has the same stats.įor example, if you got 3 carrots in your setup, you can easily replace 1 or 2 of them with a Pumpkin, provided those are in season. The above 4 combinations will probably cover all your farming needs anyway. I had considered throwing a bunch more layouts into this guide, but all it would have achieved is create a ton of bloat. Garlic + Onion/Pomegranate + Dragon Fruit/PepperĢx Corn + Dragon Fruit/Pepper + Onion/Pomegranateīut what about all these other combinations? However, the imperfection does not scale with the size of the farm, so a 10x10 farm plot will produce a max of 900 plants, of which only 4 will be non-giant.Ĭombinations that can be done with this layout:Ĭarrot + Corn/Asparagus + Potato/Eggplantĭragon Fruit + Durian/Garlic + Onion/PomegranateĢx Potato/Eggplant + Durian/Garlic + Onion/PomegranateĢx Asparagus + Dragon Fruit + Onion/Pomegranate Unfortunately, it's also got a tiny imperfection: the 4 plants at the corner of this layout will always fail to meet the family requirement, meaning they will grow slower and will not become oversized. This is by far the most common configuration. Also, I replaced my original column design with the one proposed by a few comments below. Theoretically, it should be, but it would take some insane precision. Note: Apparently, using the snapping till mod allows you to place the plants close enough that they all meet the family criteria, but I am not sure whether this is possible without that mod. Type A: Three Different Crops in Equal Amounts (1:1:1 Ratio) Now, on to the possible configurations of a self-feeding farm. (The wiki's page had not been properly updated when this was made, so I had to make my own table to figure things out.) Note, the combinations listed here must exist within each individual soil tile for this to work crops in one tile cannot feed crops in an adjacent tile.īut first, have a free table of farm plant stats as of the latest patch. Guess who had a ton of free time on his hands and decided to compile a list of all the "major" crop combinations that require a grand total of zero nutrients to grow, meaning you only need to take care of tending and watering. This guide is now fully up to date and, hopefully, finalized.
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